Growing up as a small-town kid with a passion for the arts, I always wanted to pursue a life of creativity into adulthood. Starting out as a drummer in elementary school, my relationship with music blossomed over the years as I learned the intricacies of production software like Ableton Live, Logic, and Pro Tools. As a result, I have spent years pursuing a degree in Electronic Production and Sound Design from Berklee College of Music, with a specialization in Sound Design for Video Games.
My digital performance skills are exemplified by my previous experience working with Hayden Elizabeth as a keyboard player and sound designer. I have also worked as the sound designer, composer, and audio technician for Trapology Boston’s newest escape room, titled The Witching Hour.
My passion for game development has led me to make a number of personal projects, which you can check out at my website! I am familiar with Unity and Unreal Engine, as well as audio middleware engines like Wwise and Fmod. I’m currently developing a horror game in Unity with audio integration through Wwise, under the working title iNFERNAL mACHINE. As an independently-produced passion project of mine, I’m looking for your support! Check out my page for more info!